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25 pts | Circle Orboros & Khador | Close Quarters (SR2011)

This Fantasy game was played on 2011-08-01 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.

Briefing

Order of Battle
Circle Orboros   Khador
[ Bernd ]   [ Matthias ]
 
Battlegroup
Kaya the Wildborn -6   Forward Kommander Sorscha -6
Warp Wolf Stalker 10   Devastator 9
Feral Warpwolf 9   Spriggan 10
Pure Blood Warp Wolf 9    
 
Units
Shifting Stones 2   Battle Mechanics, min 2
  ⇒  Stonekeeper UA 1   Winter Guard Infantry, max 6
      ⇒  Winter Guard Officer & Standard UA 2
 
Solos
    Manhunter 2

Execution

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[Battle Field and Deployment]

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[Circle Deployment]

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[Khador Deployment]

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[Khador Turn 1]

Both 'jacks were allocated one Focus and were enhanced by Boundless Charge. The red tide surged forward.

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[Circle Turn 1]

The Pureblood warped Spellward, the Stalker Strength and the Feral warped Armour. Kaya cast Occultation on herself. All models moved forward.

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[End of Turn 1]

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[Khador Turn 2]

Sorscha allocated one Focus to each 'jack and cast Iron Flesh on the Winter Guard.

The Winter Guard advanced and CRAed the Pureblood with 3 groups (3, 2 and 2 Winter Guard) for 8, 1 and 7 points of damage. This left the Pureblood badly wounded with a crippled body.

The Spriggan fired both his grenade launchers but both deviated wildly.

The Manhunter destroyed one Shifting Stone.

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[Circle Turn 2]

Kaya upkept Occultation.

The Feral warped Armour and slammed the Devastator which did not cause damage to him, but killed one Mechanic.

The Stalker warped Strength and attacked the Manhunter, easily killing him.

The Pureblood was forced to heal (uncrippling his body), moved forward and Death Howled, engulfing two Winter Guard, one Mechanic and the Spriggan with the template. He killed two Winter Guard with boosted to hit rolls, missed the Mechanic and hit the Spriggan for 3 points of damage.

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[Circle Turn 2]

The Shifting Stones teleported backwards while the Stonekeeper moved forward. He killed two Winterguard with Rockhammer.

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[Circle Turn 2]

Kaya moved to the back of her frontline, and teleported the Feral back. Then she healed the Pure Blood for one point.

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[End of Turn 2]

Victory Points
Circle Orboros Bernd 0
Khador Matthias 0
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[Khador Turn 3]

The Spriggan received three Focus and Kaya upkept Iron Flesh on the Winter Guard.

The Winterguard CRAed the Stonekeepter (4 Winterguard, 4 points of damage), and the Pureblood (3 Winter Guard, 1 point of damage). One member of the Winter Guard used a Grapeshot attack and caused 1 point of damage on the Feral, 2 on a Shifting Stone and unfortunately missed Kara.

The Spriggan charged the Pureblood, hitting him with his lance over the Shifting Stone and dealt 14 points of damage wich killed the Beast.

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[Khador Turn 3]

One Mechanic repaired the Devastator (rolling a 1 on a d6 for damage boxes repaired)

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[End of Khador Turn 3]

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[Circle Turn 3]

The Feral double-hand throwed the Spriggan onto the Wnter Guards to the Spriggan's six o'clock. The Winter Guards were killed but the Spriggan was not damaged even though the damage roll was boosted.

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[Circle Turn 3]

Kaya moved forward and cast Sprit Fang on Sorscha, but she was just out of range. A boosted Spirit Fang on a Winter Guard hit and killed the poor fellow. She then popped her feat and shared out some Fury. The she killed the Wnter Guard Standard Bearer with another Spirit Fang.

The Shifting Stones teleported forward to block Khador's Warjacks.

Finally, the Stalker slammed the Devastator killing the Mechaniks in base contact with him.

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[End of Turn 3]

Victory Points
Circle Orboros Bernd 0
Khador Matthias 0
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[Khador Turn 4]

Sorscha popped her Feat and charged the Stalker whose body she crippled. The two 'jacks moved forward.

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[Circle Turn 4]

Kaya cast two Spirit Fangs on Sorscha ( 7 damage and 8 damage) before the Stalker finished her off.

Debriefing

  • Bernd (Circle)

    This game I played without Infantry. At first it always looks like an uphill battle because the enemy has so much more stuff on the table.

    But on the other hand, those Infantry models die really fast. I managed to kill a lot of stuff just by slamming and throwing his Warjacks in / through his lines.

    I think against Khador this might be a good tactic generally, because their Warjacks are so hard to damage, so why not keep them at a distance and kill some stuff thereby?

    In the end Matthias had to try a desperate assassination attempt, but it was due to some mistakes (ruleswise) I did the turn before. First of all I thought the effect of "Spirit Fang" would trigger on a hit, not on damage.

    Thus both his Warjacks had a speed penalty which they should not have had.

    And then I did my throw wrong, killing more models than I should have.

    So in the end the game should have been a lot closer than it was.

  • Matthias (Khador)

    At the beginning, the game went quite well. I am still not sure if it was a good idea to sacrifice the Manhunter, but he diverted the Stalker for one round and I guess that was woth it.

    I moved up the field and managed to take out the Pureblood. The Winter Guard did quite a lot of damage with their CRAs.

    The the Winter Guard and the Mechanics were all killed one after the other, and my 'jacks slammed and thrown around, which effectively prevented them from charging and engaging the enemy beasts.

    In my last turn I thought about several possible scenarios, and then mixed them up which lead to a very poor last turn. Somehow one scenario had the effects of KD taken away from the Spriggan which would have allowed him to attack the Feral with reach, but I acted differently with Sorscha and the Focus on the Spriggan was wasted as he was not able to engage the Feral. Sorscha herself engaged the Stalker but had not enough Focus (remember the wasted one on the Spriggan?) to kill the beast.

    Anyway, I probably would not have managed to win this game even if I hadn't screwed up the last turn.